Frame 12A game 2024
Blue Boy Adventure
A top-down pixel RPG written in plain Java, engine and all

The story
A 2D adventure game I wrote in plain Java to learn what game engines actually do for you, by doing all of it myself: the game loop, tile maps, collision, NPC dialogue, an inventory, and save/load. You explore a pixel world, fight orcs and a skeleton lord, and collect gear to level up.
What I learned
- 01Collision is the thing engines save you from. Doing tile collision by hand is where most of the time went and where most of the bugs lived.
- 02Save and load forces you to be honest about your state, because anything you cannot serialize was never really modeled.
- 03Writing the loop, the tile maps, the dialogue and the inventory myself is the only way I understood what an engine is actually doing for you.
Stack · as built
Frontend
- Java
- 2D Graphics
- Tile Maps
Backend
- Game Loop
- Collision System
- Save System
Infra
- Desktop (macOS)
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